![]() ![]() ![]() Kasavin responded by saying that it certainly makes things difficult for smaller developers, but that he also understands Microsoft’s stance. In the same interview, Kasavin was asked how he felt about Microsoft’s indie parity clause as an indie developer. issue causing the opening splash screens to overlap when running the game using the -nofixedstep commandline parameter, which unlocks the frame rate. In the case of this particular debate, I think it’s reasonable for game players to expect great things from the current generation of consoles, especially given the long gap between console generations and the relative power and ease-of-use of modern-day gaming PCs. Accompanied by a raspy narrator who succinctly describes his activities at every juncture, the boy navigates a seemingly never-ending series of winding, gap-filled platforms. The result is BASTION, a melee based frame whos final ultimate ability conjures up an ethereal energy lance and shield that acts much like the sword and shield weapons in the game but much much potent and has extra buffs to the user as they hit enemies and. A downloadable game for Xbox 360, Bastion is an action RPG that puts players in the shoes of a boy who wakes up to find his world destroyed by an unknown calamity. ![]() Kylaraa-sargeras well damn I’m experiencing this too with a 3090 FE and 9900K CPU. I ran with an idea that blended old knights with Warframes signature wavy weirdness. I just came back to the game after a long break. 1 LifeWulf Astra 8:49am Thanks, now the low framerate issue is resolved, but I still get hitching/sudden framerate drops when pieces are loading in while Im walking (consistent 60 FPS otherwise, and when that happens, it always drops to 52 for a second). I cant tell you how that would work in a raid. They can be used to charge the scythe of Vitur and create bastion and. It averages about 50/60 frames, but that’s in cities and dungeons. I am in general against the act of diminishing or dismissing people’s feelings about things that are important to them. Upon logging back in to an unsafe death, the game will attempt to reunite the. While most developers end up getting caught up in the debate themselves, Kasavin said that he doesn’t have an opinion on the issue, and that it’s “reasonable for game players to expect great things” from the current generation of consoles. Bastion and Transistor developer Supergiant Games‘ Greg Kasavin was recently asked during an interview with GamingBolt what he thought about the growing frame rate and resolution debate among the gaming community. ![]()
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